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Beginning C++ Through Game Programming

Click to view -Chapter 1 Types, Variables, and Standard I/O: Lost Fortune

Chapter 1

Click to view -Chapter 4 The Standard Template Library: Hangman

Chapter 4

Click to view -Chapter 8 Classes: Critter Caretaker

Chapter 8


Chapters Download Links
Chapter 1 Types, Variables, and Standard I/O: Lost Fortune Download
Chapter 2 Truth, Branching, and the Game Loop: Guess My Number Download
Chapter 3 For Loops, Strings, and Arrays: Word Jumble Download
Chapter 4 The Standard Template Library: Hangman Download
Chapter 5 Functions: Mad Lib Download
Chapter 6 References: Tic-Tac-Toe Download
Chapter 7 Pointers: Tic-Tac-Toe 2.0 Download
Chapter 8 Classes: Critter Caretaker Download
Chapter 9 Advanced Classes and Dynamic Memory: Game Lobby Download
Chapter 10 Inheritance and Polymorphism: Blackjack Download

Download Book as Zip
Author:    Michael Dawson
Publisher:    Course Tech., USA
ISBN:    9781435457423
Contributor:    Jatin Pavagadhi
Institute/Organization:    C-DEC , Pune
Department/Designation:    Developer
Reviewer:    Jovina D'Souza
GitHub:    Beginning C++ Through Game Programming